Data in [] represents values on Clean Hit (All versions). Situational whiff punish at best, funny "why not" move at worst. No Axl allowed everyone hates that mofo. Pot's worst matchups are almost certainly Zato-1 and Axl. You can pretty much do what you usually do on offense, except you'll need to watch out for his crawl shenanigans. What are the worst matchups in Strive at the moment? Sol is definitely the best, but not by a huge margin and definitely not for the reasons most people state. From my experience, the Faust v Faust matchup is easily -2 in Faust's favor. Ky Kiske is the go-to "shoto" character alongside Sol. Cannot be special canceled from any move. Links into c.S on Counter Hit for a decently powerful conversion. Sol Badguy's Guilty Gear Strive tier match ups. Ram can easily punish her 214K with 5P, 6P, 5K ,and airthrow. 12k matches is a lot, and 100 matches PER MU is not bad. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening. Baiken gets extremely annoying when she gets in once due to how her pressure isn't reactable. During a Homing Jump, canceling any normal into the same normal during hitstop will activate a Finish Blow. Instead, it should be used to control the air, as it easily allows Sol to continue pressure if the opponent air blocks it, and may score stray hits due to its long active frames. You can actually beat Leo's guard point stance with a grab or low (the low will cause a counterhit). Leads into Bandit Revolver on hit from just about any range aside from the very tip (in which case the second hit can still be used to take a knockdown), which can then be Red Roman Canceled for more damage. If it hits the opponent raw, it can lead into a very high damaging Homing Jump combo. Wanna see me combo into 5K on Counter Hit? His fast normals and DP can give Ram some trouble even when she does get him to block, and Chipp himself can have some really scary mixups in the right situations. Either way, the opponent will be pushed away. The hurtbox goes lower than 2D and does so faster, so properly timing this move can beat just about any poke whose hitbox doesn't reach the ground. Sometimes you can CH the delay as she's right in front of you or you may both may trade. Best Match. 5P, 6K, and 2S are large anti-air moves that control the airspace very well. These include Volcanic Viper, a fast DPDragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion. Despite what the animation implies, it can hit certain crouching opponents. Links into 5K on normal hit, while on Counter Hit it links into itself, Night Raid Vortex or a Tiger KneeAn input method to perform a special move in the air as fast as possible after you leave the ground. Anji generally doesn't really have low-commitment options to respond to ram's options in neutral, and his offense and defense aren't particularly scary for her to deal with. . 0% 100%. Here's how you can play Anji Mito in Guilty Gear Strive. Be ready to jump! Battle Version 2.04Rankings shown are current rankings as at the time of video upload.#ggst #strive #guiltygear #g. She wears black shoes with red soles, black gloves, a black mask with glowing green eyes and mouth, an ankh necklace, and a ball and chain attached to her leg. Thanks to her high movement speed and large buttons, Ram is generally difficult to zone. Gun Flame is plus on block if it hits meaty or at a range, making it a strong pressure and okizeme tool. The number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. Unsafe on block or whiff while being barely plus on air block, so consider using less committal anti-airs like 5P or 5K instead in most situations. Only occurs if the first hit successfully connected. It is also possible to perform a Red Roman Cancel to convert into a full combo before the opponent hits the ground, usually by shifting it downward and dashing in with c.S. c.S has the most gatling and cancel options of all of Sol's normals, making it very flexible within both blockstrings and combos. While the round start can feel Baiken favored, you can bait out her Far Slash and play around her 2H. Here's how you can play Anji Mito in Guilty Gear Strive. Can be kara canceled into any special move to increase its range. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. Standard Ramlethal offense works fine here. His best poke is 5P/2P at 31/34 frames. Pressure has been significantly buffed which gives Testament a much more threatening corner presence that's almost comparable to Ram. Leads into absurd damage with Roman Cancel by shifting either a whiffed or a canceled Red Roman Cancel downward, giving Sol time to run underneath the opponent and fully charge 5[D] even after switching sides. Sol Badguy - 4.9. A lunging gut punch. Guilty Gear Strive originally released in June 2021 . Hard knockdown on ground hit or Counter Hit. She's really annoying but you can pretty much do things as usual. This Overdrive is primarily meant to be a high damage combo ender, especially in the corner where Sol receives increased damage, strong okizeme, and regenerating Tension after the forced Wall Break. If you don't punish it however, she's +2 which means she can keep running her pressure. An easier MU for Ram due to the fact that her normals control a large chunk of space. Creado por Daisuke Ishiwatari y desarrollado por Arc System . Sol grabs the opponent and headbutts them. Guilty Gear Strive: Goldlewis Dickinson Guide This opening is designed such that the attacker can easily counter the defender's attack with his own.s, and Kabari at longer ranges. Axl just doesn't get as much leeway in neutral because the range she can start threatening him is much larger than most other characters. I don't understand what makes that matchup positive for Anji. Any airborne action can evade Heavy Mob Cemetery if timed well, so its usefulness is low if the opponent isn't committed to an action or has 50% Tension to stop themselves. Guilty Gear Strive - Wikipedia The proportion of damage dealt when hitting Off The Ground (OTG). No reliable utility as an anti-air due to its incredibly slow start-up. The hard knockdown leads into strong okizeme, including OTG c.S into pressure in the corner, though it can be sacrificed in exchange for even more damage with an OTG 6H (useful for closing out rounds). After the super freeze, Sol has constant full guardpoint for as long as the move remains active, and if an opponent hits Sol during this time, Sol will experience pushback, but then continue to move and remain active during hitstop. Both hits are jump and dash cancelable. Be wary of using H Kabari in neutral too frugally as Anji can abuse the Autoguard to bypass the move and start his offense. Ram plays in about the same ranges and spaces Ky plays, but she does it better. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). Causes floating crumple on ground hit, delaying a follow-up will force stand. "Guilty Gear -Strive-" is the latest entry in the critically acclaimed Guilty Gear fighting game franchise. ShitsuGuard:AllStartup:29Recovery:Total 52Advantage:-6 on a Hard Knockdown has amazing utility for Anji as it avoids risking a Meaty attack getting parried while enforcing a Strike-Throw scenario or a High-Low with Fuujin. His f.S is a fast, plus on block poke that lies at the heart of his pressure game. Outside of Bomber loops, youve also got a harder time making the most of his low health. The character whose not only not bad but good, it's Sol Badguy! Indicates an entity that exists seperately from the character was spawned. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. While not used in common routes, it can also be used as a combo tool against airborne opponents, giving Sol time to land Night Raid Vortex after a late Gun Flame hit or dash in with 5K in the corner. She's better at getting in and pinning down an opponent rather than mixing them up, which I'm more comfortable with. However, the short range of the first hit, the high knockback of the second, and the forced Wall Break in the corner makes this difficult mid-screen and impossible in the corner. You don't like characters with highly interactive pressure. Wall Damage when hit raw is increased to 700 (900). The advancing plus on block mid. At longer ranges, he can close the gap and initiate pressure with Fafnir, a forward-lunging Guard Crush. Her speed and range just make it very difficult for Faust to ever get the space he wants to set up for items. Good for frame traps as most light normals can cancel into it and immediate cancels leave a very small gap in blockstun. Nagoriyuki | Guilty Gear Wiki | Fandom An honorable mention goes to Sepulturabeing the multi-purpose tool that it is also lends its use as a poke to pressure jumpers and beat out anyone trying to low profile your other options. Worst Match. This forces you to either find your opponents habits or keep your pressure very tight, leaving little gaps. I think that's why he is so high though, because he goes evenly, playing him essentially becomes "safe" in that you are rarely going to have a bad matchup, thus leading him to have a high play percentage. Weird that I'd have them exactly reversed. Launches opponent on hit, hard knockdown upon landing. 8th overall. Use it over Wild Throw if follow-up pressure is a higher priority over raw damage. Sol has tricky special moves which help him get in, and a suite of normals which excel at setting up frame traps and strike/throw mix-ups. As both hits are overheads, during air dash setups it is possible to cancel the move into j.D to land early and 2K instead, which makes for a mix-up that is fairly hard to see. Pre-emptively filling space to stop dashes is something Ram will have to do quite frequently but has to be done with low recovery moves or else ram will be whiff punished, Saving your swords in neutral will make it easier for Ram to catch Gio's movement, Ram should try to not whiff her long range normals as it makes it easier for Gio to close the gap. Only 100 matches per match-up. Sol Badguy vs. May - 18. Sol Nascente also serves as a risky poke thats usefulness is often matchup-dependent, but in the right scenarios is able to beat out many high/air options with its frame 1 low profile and large vertical . As a rule of thumb, it's more reliable to dash cancel the move when anti-airing with it, as additional landing recovery from air blocking will give Sol follow-up pressure while still allowing for a combo should it actually hit. Vote for May's tiers . Anyways, its really cool and interesting data, and I hope to see more analyses like this in the future! Aerial approaches are risky, as Axl's normals have even more dominance against aerial opponents. High reward on air hit or Counter Hit, leading into Gun Flame (or Gun Flame (Feint) on Counter Hit) followed by Night Raid Vortex for good damage and corner carry. Tiers for Guilty Gear Strive - EventHubs Hits twice. The lower the tier, the weaker the character. Goldlewis player: PROMOTE May and Millia! Laskeese 2 yr. ago. Sol's slower but more powerful strike invincible reversal. And Axl is the only one I have a decent chance of beating if I bump into a level 600 one. Almost always abbreviated to TK. The active frames of an attack refers to the amount of time an attack can hit the opponent. The opponent can also opt to use Faultless Defense to push themselves further away on block, making it harder for Sol to continue pressure safely. His pokes are good on block but have enough recovery that one whiff is usually enough to close the gap. A percentage-based damage modifier applied to certain attacks independently of other forms of damage scaling. The safest option is attempting to jump out, but it can be predicted and punished. GGST Munchox (High Level Gio) vs Void (#2 Ranked Happy Chaos). Guilty Arc System Work's Guilty Gear Strive released this past June, and while players are still learning the plenty of nuanced mechanics the game offers, certain characters are already rising above the rest.. Builds 1000 Tension once all damage is dealt. With the right autoguard triggers, Anji Mito can make explosive plays to punish a foe's advance. Every other poke is 40+. Both hits are air jump and air dash cancelable. Sol Badguy is the protagonist of the Guilty Gear series and Ky Kiske's rival. It always felt like he had the tools for every match up except nago. Legend. by 25% before applying R.I.S.C. Counter Hit state during recovery until landing. A window in which to cancel a move. Millia bottom 3. Your neutral is better than his but like other MUs, it's a tough ride when he finally gets in with backturn. With ferocious pressure, strong defense, versatile special moves and explosive power, this badass bounty hunter is armed with everything an offensively oriented player could ask for. I have no plans to increase the sample size or make new ones for future patches. On top of that, Ram has a much easier time dealing with dolphin RPS, meaning May has to work harder to actually get her hits. Corner pressure is especially effective because of his poor mobility and lack of forward/air dashes to get out of sword pressure. Here's A Guilty Gear Strive Tier List You Can Refer To For The First If Chaos uses Concentration or Reload, you can attack with 623P, 214P, or j.214S at short to mid range. All three of them do excellent against Axl which is Goldlewis worst MU, but GL does good against May and Millia and not as bad against Chipp as against Axl. Only use this if strike invincibility is desperately needed while in mid-air. Concerns: 12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. The big move to look out for is 2HGuard:LowStartup:11Recovery:26Advantage:-18, as it has the longest recovery and opens himself up for a jump in with Baiken's j.SGuard:HighStartup:8Recovery:19Advantage:. The Ram with more swords equipped in neutral is favoured, Ram struggles to deal with her own corner pressure without meter, This is a very momentum based matchup, first to break the wall usually wins, Ram has access to a few safe jumps making her Mortobato super easier to bait, Ram can always use her Mortobato super between rekka (, Jumping in Neutral can heavily change the R.P.S (Rock, Paper, Scissors). Maybe it's cause of May's fast jump arc? Projectiles do not impart hitstop on the attacker, however, so powering through a projectile will not prevent the opponent from recovering or making evasive maneuvers. First hit launches the opponent, second hit knocks them away, hard knockdown upon landing. Dream Interpretation / And /bet SOL; Balance KY; Balance MAY; Long Range AXL; High Speed CHIPP; Power Throw POTEMKIN; Unique FAUST; High Speed MILLIA; Technical ZATO; Shooting RAMLETHAL; Balance LEO; One Shot NAGORIYUKI; Rush GIOVANNA; Balance ANJI; Rush I-NO; Power GOLDLEWIS; Technical Jack-O' Shooting HAPPY CHAOS; Balance BAIKEN; Balance TESTAMENT; Balance BRIDGET; Rush SIN An attack during the opponent's pressure, intended to interrupt it. Pay attention to this and be less committal with moves at higher Risc values. However, in situations in the corner, Anji has normals like f.s and 2S to pressure Baiken while avoiding the risk of taking damage from Hiiragi and staying in range to continue using Fuujin and its followups. You should only ever really use air dash in the MU on reaction when you see a whiff. Competent neutral and approach tools that get even stronger with meter. It's risky but can work. Has the longest horizontal range amongst all his normals, very fast start-up, and high damage but also has poor vertical range, long recovery on whiff, is very unsafe on block, and cannot be special canceled. Hes the best overall balanced character in this game vs the rest of the cast. Edit:I forgot to mention. The aerial version can be delayed to halt Sol's momentum in the air, useful for baiting out an opponent's anti-air attempts, although it will lose to attacks with high vertical reach like Potemkin's Heat KnuckleGuard:Air Guard CrushStartup:12Recovery:18Advantage:+10~+3, Faust's 6PGuard:AllStartup:9Recovery:32Advantage:-21 or most rising DPs. Usually something like to a. If the first hit of a combo, applies an additional +20. this move removes on hit. Best Video Games of All Time - Page 70 - Metacritic . Sol has some of the strongest defensive tools in the game. Strive Match-Up Chart and Tier List based on data from 12,000 - reddit Create an account to follow your favorite communities and start taking part in conversations. Sol Badguy vs. Ramlethal - 18. Faust - 5.4. Volcanic Viper, the latter of which leads to Sol's most damaging combos in the corner. Occurs after Startup. Sol does an uppercut with his sword's hilt. Baiken's amazing normals control space very well, so moves like f.s and 2S end up being primary pokes in neutral as there isn't much she can do to contest them herself. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . Guilty Gear Strive Matchup ChartGuilty Gear -Strive-Main Page; Frame If she does the follow up right after, she'll frame trap your mash, if she delays it, she can either go right through you which will leave you advantageous due to Baiken being in endlag. He wears a white coat with purple lining decorated with silver studs and . As Ram, avoid using f.S and 5H, because Millia can easily stay outside their range and just get in when they whiff. Justin Wong: 'Ramlethal is S-tier in Guilty Gear Strive' - ONE Esports Moves forward about one character length at no charge to fullscreen at max charge. I dont think I've ever seen an Axl vs May fight but it being +4 in May's favor seems bananas to me. I think most interestingly is Leo. Will force a Wall Break if the opponent touches the corner. Alternatively, you can cancel into 6S for a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. Sol rushes forward low to the ground and delivers an uppercut. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. Clean Hit deals enhanced damage and puts the opponent into a tumble state on hit. Despite the animation, j.H does not actually pull Sol's hurtbox upwards, and the hitbox does not reach below the bottom of his regular jumping hurtbox, making it a worse jump-in than j.S in terms of speed and reach. If Sol needs to keep his opponent blocking after c.S, an immediate f.S will usually reach even against Instant Faultless Defense. Please keep in mind that while c.S is +3 on block, it is functionally +2 (5 frame gap) if staggering into itself due to gatling limitations, as Sol needs to have recovered for at least one frame before he can use c.S again, or you will cancel c.S's recovery into f.S. If you're concerned about which BTs do what frame data wise, you can check out, Though Ram has really good, rewarding buttons, good lows, good antiairs, and strong reward all around, with pressure that can be very difficult to beat for I-No, Ram can't cover hoverdash, The Ram player should not give the Jack-O space to summon minions with, Pay attention to Jack-O's minion Gauge, it limits what she can do, Ram can always special cancel or gatling after clearing a minion, Don't let the Jack-O player throw a minion behind you, you can't clear it if it is, run or jump at her after, When FDing Jack-O, FD her normals, not her minions to space her out. Arc System Works added Goldlewis Dickinson as the first DLC character in Guilty Gear Strive. Due to it being a projectile, you can't do anything about it. Concerns:12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. Can be varied in usage. Did you mean? Hits twice. Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. Universal Sweep. With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan, Overview | Frame data | Matchups | Strategy Return to Top, Frame Data Counterstrategy Reverse Matchup Videos. While he does do an obscene amount of damage off the right hits, and while he can call her out in neutral, Ram generally has the upper hand. The amount of Tension gained when the move is input. She's plus for days, but you can find an opening if you're patient. Jack-O's space control with minions can be difficult to maneuver around, but once Baiken gets in, it's over. Due to her poor anti-air game and amazing air game, air approaches are used to move around more freely and punish frugal usage of pokes and H Kabari. The move is also key to Sol's pressure, and it can be said that Sol's goal on offense is to get the opponent to block c.S. Agree or Disagree, but these are my thoughts rig. It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. ), but it's probably time to finally make an exception here. Wall damage in ( ) refers to if opponent is touching the wall. Gg Rev 2 Tier ListTier List Tier List URF Tier List ARAM Tier List Duo Slight ground bounce on hit, hard knockdown upon landing. This can be caused by crouching, certain moves, and being short.