Nice that it is cheaper, but otherwise /shrug. of Forge World units that, at the time of printing, are supported. Thats seriously spicy, and since neither goes up in cost on that build and some of their guns get marginally better, these are a much more appealing option, especially as Iconoclasts. Their Phoenix Lord, Irrylith, is less exciting, mostly just being a damage dealer, but isntawfully statted for what he is, certainly looking more appealing than, say, Fuegan. The Red Scorpions, Minotaurs, Blood Ravens, Astral Claws and Carcharodons are all represented here along with characters including Chapter Masters for you to lead your forces with. Warhammer 40,000 Imperial Armour: Compendium is available now from Forge World for 40. Sky Slasher Swarms also get a bump their stats and costs are unchanged, but they get built in deep strike. One small complaint I have here is that it looks like the Force Org icons for the Command Squadron and the Squad are reversed with the command squad in fast in error! Generally, this replaces the old Relic rule now each time you include a unit with this rule in a detachment the Command Cost of that detachment is increased by 1. Also gained the -1D taken Dread ability we have seen the Marine Dreads get, got an extra base attack (reasons), and got 5 points cheaper. I think it is fair to say however that there was a wide gulf in the balance and efficiency of these units. While were going to dig into the highlights and lowlights of individual units below, our overall impression is that there was a significant smoothing over of the entire book. [ [2] Description This compendium includes 222 datasheets, including super-heavy units and highly specialised troops. Any weapons that Forgeworld doesnt currently make in 28mm are gone, so goodbye to reaver chainfists and carapace weapons that arent the apocalypse missile launcher and warlord carapace weapons that arent apocalypse launchers or laser blasters. Now it can be done every turn (which is a pretty nice change), pick a spot on the board that it moved over, and every unit within 6 takes D3 mortals on a 4+ (-1 to the roll for non vehicle/monster characters). While recently they havent needed them quite as much, there were certainly times when Hellforged Deredeos and Leviathans were big business, and Ive run a Kytan Ravager on more than one occasion. If youd asked us to pick units that were at real risk of just getting nuked from orbit in a re-write this would have been high on the list, so it getting to keep doing its thing, only even better, is a huge relief for nid players. The 5 included chapters are as follows: Red Scorpions Ultramarines with Inheritors of the Primarch. Unfortunately for Tau players, the Yvahra finally gets knifed in the back, fulfilling a long-held vendetta festering in the hearts of many players who ran up against them in early 8th when they were actually good. Warhammer 40k - Imperial Armour - Index - Forces of Chaos.pdf download. As to the profiles themselves, the Krieg have lost any units that still do not have models produced by Forge World In addition to this, with the Death Korps now acting as a supplement to the core Astra Militarum book they simply use the base guardsman profiles for their troops this is a shame as they Krieg did have the advantage of slightly better WS, however I do think this is for the better in balance, as this means that then we get a new 9th Edition Astra Militarum book we will simply be able to port over the surviving Krieg units directly into that new army with minimal issues! Engineers are less exciting they lose their weird super shotguns and are basically kind of boring. As a bonus, leviathans can now take nipple volkite, rather than just heavy flamers. Theres a clear set of principles running through all the changes in this book, which are generally very healthy for the game but might make owners of a few units a bit sad. This seems a really fun way of making Titans useable in a normal game, and Im looking forward to seeing how my titans fare as soon as we are able to film battles again! The Kannonwagon and Kustom Stompa are the two that miss out, but its nice for the rest. Alright, onto the shared units, I guess. The Ares getting a points increase, and being potentially worse vs hordes could be a big deal in the long run. The Hellcrusher claws have added a sweep mode for clearing out smaller units very helpful and the Scorpion cannon now fires 15 S5 1 damage shots instead of 10 S6 2 damage shots. Carcharodons Raven Guard with Stealthy and Whirlwind of Rage. Really like the changes so far! The Grey Knights also get a couple of updated profiles with a renamed Land Raider Banisher, getting a small points discount and a Grey Knight specific Thunderhawk getting a massive discount in line with the new profile elsewhere in the book. #warhammercommunity #warhammer #warhammer40k #oldhammer #oldhammer40k #40k #2ndedition #2ndedition40k #tyranids #tyranid #nids #paintingwarhammer #painting #paintingminiatures #miniatures #miniaturespainting #hobby #wargames #wargaming #metal #alien #hivetyrant #warmongers, Awesome fun stream working on the 90s Hive Tyrant! The Gatling Cannon is unchanged, and the Cleavers Slash profile gets a helpful boost moving to 2 damage from D3. Its much more interesting now with 6 shots in either standard or supercharge, at strength 8, ap-3, and 2 damage in standard mode, bumping up to strength 9 and damage 3 when supercharged. A lot of the profiles have been tidied a little and they benefit greatly from this, as degrading profiles on low wound models like this was often a problem in the previous edition. These datasheets include. Tau also do very well in the points department with the Rvarna getting a big points cut, we also see a number of weapons tweaks too, with increased damage and strength here and there across the range, perhaps pointing at any future upcoming changes in a new book on the horizon. Back at the launch of the 8th edition of Warhammer 40,000 we saw a series of volumes from Forge World collecting together all the rules for Forge World units in the new edition of the game. The other builds havent gone downas much as the HPL build, but with every build getting cheaper and a buff being applied to a unit that was already playable makes these the clearest, standout winner here. All of the big tanks are surprisingly usable for their points and could easily be seen in an army if not for that 3 CP tax to take a superheavy auxiliary. Sagittarum Guard [CORE] : Same points, but apparently the bolter half of their gun was a heavy bolter, because now it is 2 damage. All of the Forge World Chaos Space Marine characters, including the Chaos Hellwright, on and off his Dark Abeyant. Also, if you really want something dead in melee you can choose to swap out Smite forWitch Strike and just absolutely go to town on them. 9th Edition Imperial Armour Compendium: The Goonhammer Review By James "One_Wing" Grover October 31, 2020 Forge World formed a key part of competitive play in 8th Edition, offering a wide range of additional options for some factions alongside some very cool models for players who wanted to try something different. (LogOut/ Depending on how the meta moves, this could help or hinder the Ares. Fast, durable-ish units that are OK in melee is absolutely something the guard range is badly missing for 9th, so it does feel like a Krieg Vanguard or Outrider to use some of these is a genuinely plausible option. 800 pts, but what do you get for that? Like the Rvarna, they do get a massive point cut, but here it comes with correspondingly massive decrease in capabilities. Sicarans in general also bumped up to a 2+ save, making them surprisingly durable, and took a substantial points cut. This has changed somewhat from the previous incarnation, and arguably is a little worse for your foot slogging troops. Some had vastly over the top rules for their relatively cheap points levels, while others seemed far too expensive in points for their in-game performance. Units have also had the CORE keyword added, setting them up to be futureproofed for a future Custodes Codex. As with the Space Marines we see a number of points adjustments that bring both of these forces in line with each other. Much better than the past, where overcharge always did damage and staying still merely let you shoot volley fire twice. That makes them kind of losers overall. Just like with their Imperial counterparts, we see updated profiles for every variant of Imperial Knight, giving the Chaos Knights access to a large pool of different chassis, these have also been tweaked in regards to points values in line with the Imperial versions! Still immunity to melta extra damage? It does get cheaper, dropping to 1000pts, but the BATTLESUIT keyword is nowhere to be found on its datasheet, leaving without its primary means of defending itself. The Warp Hunter is still way too expensive for how fragile it is, while the Nightwing gets a weird makeover from undercosted cheap option to trying to be a heavier flyer, and there just isnt a slot for what its doing. It does still have an incredibly silly amount of firepower, some guns even getting better than before, but it also drops to BS3+, and I think honestly the dream is probably dead. The Imperium section of the book is fairly chunky and contains a shed load of new profiles and rules! Learn how your comment data is processed. 44.3M . Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. You Give Goonhammer Writers Serotonin. The Cyclopsalso gets a minor discount out of the gate, and hilariously gains the ability to ride in transports (though cant shoot on the turn it gets out, which limits the utility). Theres a bunch of stuff here that gets decent discounts or modest changes that make them a bit more usable without pushing them over into true winners. Brayarth Ashmantle keeps his strength 8, but drops from toughness 9 all the way to toughness 7. Such an awesome model and can't wait to paint more! Change). Cool, but nothing particularly good. Imperial Armour Compendium is an Imperial Armour book for the 9th Edition of Warhammer 40,000. This seems a way of restricting those rare units and make sure the battlefield isnt flooded by them dont forget that this will have an impact on your free detachment, as the warlord only refunds the initial CP cost of them! Realistically, though theyre cheap you probably still want Leman Russes over them, since they get double the shots most of the time and can take Orders. Change), You are commenting using your Twitter account. In this book you. This isincredibly bad;for some units itll just limit to your ability to include multiples but more than likely itll just make some units unplayably bad, since theyre likely to be overcosted before you include the CP. Boo. Much the same as their imperial counterparts! The free Wraithcannon option vanishes into the mists, but the spear gets a damage bump (to d3+3) and the ability to take a D-Cannon remains. Similar to the Space Marines we get a lot of traitor variants added, along with a new stratagem Smokescreen added in order to replicte the ability that Space Marines currently get in their book, again future proofing this volume until the Chaos Space Marines book is updated! Im here to talk about CHAOS! Thank You, Patrons. Also it still moves 14, see the Loser section. Putting aside the insult that they cost the same as their loyalist counterparts, lacking the HELBRUTE keyword is a big problem and the added CP cost to bring them makes them more of a liability than anything. Remoras are also easy winner, because they get two seeker missiles for free, more wounds, and are always in cover just huge boosts all round with no cost increase. Note that all of these datasheets are considered to have theHateful Assaultrule since they have all rules that apply to all Chaos Space Marines datasheets, but its not listed on the datasheets here themselves, making it one of the more roundabout ways of doing this. The Dreadclaw Drop Pod and the Chaos Terrax Pattern Termite are the big winners here, both being nasty threats that help deliver Chaos Space Marines to the battlefield in interesting ways. Well be following up further on some factions over the next few weeks, so make sure you keep an eye out for those if youve got a particular set of units in mind. Warhammer 40k - 8th Edition.pdf download. I have been crying out for the Augmented Mount to be usable on any strength of attack, as previously this was locked to S4 and below only, which was a little situational. Kind of everything else. At that point, slap an ATS on it and the main guns are straight up better heavy burst cannons on a chassis thats tougher than a Riptide, so while you do trade off a bit of flexibility, its at least a usable option. Void shields have also been completely redesigned and are no longer a confusing degrading not-invulnerable save. Grey Knights get a variant of the Land Raider which has psycannons on it, for some reason with a different profile than seen on normal ones. An Astraeus has 2 void shields, so it has a nice little buffer before it starts taking damage. Get the latest business insights from Dun & Bradstreet. The Kustom Stompa not only gets a decent points cut to 800 points, but also gets ome much improved weapons such as the Belly Gun now getting 3D6 shots! Combat Engineers have also had a rework with their shotguns becoming a lot less deadly, but getting a great rate of fire and the ability to pop up anywhere on the battlefield. Hes still a respectable choice, as in trade-off for no longer getting to be a non-sensically good psyker he got stat boosts better weapon skill, an extra wound and mortal wound resistance on his shield. Most notably, the damage of both modes of the flamer has gone down to one, and the other gun has lost AP and the ability to deal MWs to vehicles, and theres really nothing else here thats going to make up for that. Back at the launch of the 8th edition of Warhammer 40,000 we saw a series of volumes from Forge World collecting together all the rules for Forge World units in the new edition of the game. YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH. TheMeka-Dread andMega-Dread both get quite a lot cheaper and that definitely works in their favour they dont have as many weird and wonderful options, but their defensive profile is just way more proportionate to their price if you feel like taking them. While not as inexpensive as it was at the end of 8th, if you can afford the 3 CP for a superheavy auxiliary detachment its totally usable. This iteration of the rules really gets rid of that, and while there are still good or bad units theres a lot less room between them. These headers then drill down further into the various factions within that bucket, detailing any specific rules or codex interactions, all the datasheets and then the points values collected together at the end of each faction in the much easier style seen in the other Codex releases for 9th edition! Their Gas Bombs are still excellent and with the Grenadiers stratagem will be painful for anyone on the recovering end! Pallas Grav-Attack: Lost the -2 to charge grav ability, but is 10 points cheaper. 1 - Imperial Guard and Imperial Navy, Vol. Find company research, competitor information, contact details & financial data for STAREVER of ROUBAIX, HAUTS DE FRANCE. Venatari, Dreads, and Aquilon come out looking pretty damn good with the new FW book. Finally, in terms of really big mean things, the Hierophant is an actual unit you can kind of take now, down to 850pts instead of its previous, comical 2K price tag. None of these losers should be at all surprising to anyone keeping an eye on what was showing up in competitive lists. The deathshroud cannons have also been augmented with Blast on both modes, and the big shots have also gone to flat damage two, while the inferno lance gains the new melta rule and is going to be able to deploy that straight out of deep strike. Sadly, the Seraptek construct is a loser, getting toned down in power on pretty much every axis and then goingup in points.Ive got nothing here this model is awesome and deserved better. While the main gun remained essentially the same, both types of sponsons got a shakeup. First and foremost are the Astra Militarum which also includes a new Regimental Doctrine for the Death Korps of Krieg. In Lords of War land the Cobra and Scorpion also both got respectable point cuts and arebetter than they used to be, but probably still dont have a serious role in lists. Credit: CrabStuffedMushrooms. Combined with the contents of the new Space Marines Codex you will be able to carry the torch for these under represented armies! On top of that, the -1 to hit these is now just always on, rather than only when they advance. Just like the other 40k Codexes it includes a code in the back of the book that unlocks these profiles in the Warhammer 40k app too giving you an easy way of accessing the content on the move. The Hades Breaching Drill can also finally carry Combat Engineers too, something that was overlooked in the previous index. Across the board most special rules have moved from being specifically written out on datasheets to referencing back to Codex: Space Marines. Theyre still not amazing they dropped from being toughness 9 down to toughness 8, though picked up a bit of improvement in their guns. This is because it is only 1500pts, leaving you enough leftovers to putsomething in your list to contest objectives, and its statline is a wild ride. This means that every time you visit this website you will need to enable or disable cookies again. Luckily the new Imperial Armour Compendium is here to solve both those problems, and GW have been kind enough to send us a copy. The first is that the units in the Chaos Space Marine section reference the keyword, and where they do, they tell you to refer toCodex: Chaos Space Marines. So what do I think of the new book? We were very lucky to receive a copy of Imperial Armour Compendium a little early from Games Workshop to review and share the content with you all! Its much easier now to drop in a single thing without needing to fill out an additional slot, but youre less likely to be taking multiple. If any of them have game its probablyScabeiathrax, who benefits from having a whole bunch of nasty offensive options while being durable for their new cost. This 224-page hardback book provides you with all the datasheets and supporting rules you need to unleash the fury of your most powerful units in Warhammer 40,000. Credit: That Gobbo. The Lynx also gets a substantial simplification and a cost reduction, and probably ends up more practical out of it. Agamatus Custodians [CORE]: No weapon or stat changes, but the base chassis is 5 points cheaper which is swell. (LogOut/ At that point, given their defensive profile and the fact that they can just flatten stuff in melee, I think theres a plausible argument for trying three of these as a silly gimmick build. Now it only ignores modifiers for Combat Attrition meaning it is still possible to force you off an objective from shooting. Custodian Guard with Adrasite/Pyrithite Spears [CORE] : Pyrithite spears got the new melta rule of half range equals D6+2 damage, but also went up by 5 points, so a slight nerf overall. The Necron Tomb Stalker and Tomb Sentinel both getbig point cuts and some marginal melee weapon improvements, and while they lose a point of BS/WS, realistically any list that uses them is going to be leveraging their ability to drop in next to a Technomancer with a control node anyway, so thats easily mitigated. Imperial Armour Compendium 40k Rules Breakdown One of the best parts about the book in our opinion is that the points costs are at the end of each section! Likewise their Dreadnoughts also get the same damage reducing abilities to bring them inline! Stillprobably not durable enough for how hard it is to hide and the cost, but much, much closer to something you want. Already very good, the Terrax picks up several buffs that cement it as the premiere way to transport firstborn marines. Credit: Jack Hunter. Both Acastus variants saw a massive 100 points drop. Thankfully they do also get a small benefit in the ability for a vehicle to fire on a 4+ when they are killed, making it a danger at times to take out Krieg vehicles, especially ones with nasty weapons! The second rule isnt really a rule its a set of recommended traits and parent chapters for various Forgeworld created chapters. I think it is fair to say however that there was a wide gulf in the balance and efficiency of these units. Both options are now a pretty substantial firepower boost. The basic and command squad variants go up to three wounds a pop with a 5+ FNP for 15pts each, and get slightly improved in melee from their previous incarnation, with their mounts getting a point of AP on their attacks. 11 named characters, most of which youve never heard of cover the above 5 chapters + the Salamanders. The impact was, shall we say, uneven plenty of choices were fine, but there were frequent issues with Forge World units having unintended interactions with newly released rules, and a few choices that were just a bit over-pushed that tended to be over-represented. [2], Warhammer Community: The Codex Show (posted 9/12/2020), Forge World Webstore: Imperial Armour Compendium, Warhammer Community: Inside Imperial Armour: Compendium (26/10/20), Vol. itll rarely be worth it to spend 3 CP to take one. Its also a really well organised book making it much easier to use both during a game and while creating your list. Games Workshop provided Sprues & Brews a copy of this book for review purposes. So stay tuned for those articles and in the meantime, if you have any questions or feedback, drop us a note in the comments below or email us atcontact@goonhammer.com. Look, theres atonof content to cover here and weve barely scratched the surface. Only once all shields are down can you start pumping damage into the Titan itself. The Imperial Armour Compendium is available to pre-order from Friday. Previously this rule made you immune to battleshock from ranged weapons, meaning that the enemy had to kill you to a man if you wanted to shoot the Krieg off an objective. They also get the Termite added as a transport option, which also gives them an aggressive high strength close combat unit in the form of the drill itself! On top of that, they got 1pt cheaper each, and got built in deep strike, and I think the latter point combined with the fact that their new big shots are perfect Gravis killers, especially underExpert Crafters, makes these worth a look. In the meantime, head over to the Forge World website and pick up some . Offensively, the melta cutter increased from d3 shots to 5 shots and picked up the new melta rules, and the termite drill loses the complicated mortal wound thing in exchange for a straight damage increase d3+3 against most targets, and a colossal d3+6 against vehicles. Also, R.I.P. It also has a much more sturdy defensive profile, and an improved version of the thermal jets rule for stuff it flies over. The Venatari Spear is now flat 2 damage (fuck you D3 damage) and grants an extra attack. Trojans are the other huge loss. Hazardsalso seem OK they get a substantial point cut in exchange for losing a single wound and thats probably a net positive, just about. Also RIP Samus, who has been consigned to the Legendary dustbin of history. The deathshroud build feels like the play, and the fact that this loadout is over 120pts cheaper than in CA is kind of mind boggling. Right out the gate, theCarnodon gets a minor discount and some extra wounds nothing exciting, but nothing to sniff at either. Hecaton Aiakos is the clear winner here. So yeah, 2+ save, and 5 points cheaper for what you probably were already doing with this unit. The Night Shrouds bomb is still one use only, which is a little disappointing but thankfully gets a small points cut. Massive thanks to @warhammerofficial for sending us a free review copy of Angron! Time will tell. Additionally they are now only 26 wounds instead of 27 (including the Lancer). Join us on www.youtube.com/spruesbrews from 7pm - 9pm each Sunday! imperial armour compendium 9th edition pdf trove. In the same way as Space Marines, the Traitors also have to spend an additional CP if they want to take a Martial Legacy unit. A nice little boost overall. The Lords of War are all kind of losers by virtue of there being no real way to slot them into an army now that the Supreme Command detachment has changed. Vindicator Laser Destroyer. The Astra Militarum were the OG beneficiaries of Forge World units, and they retain a prodigious range, though some of their options have been archived off as part of this update (mostly very similar variants on existing units). Our latest podcast is now live with two fantastic interviews (post on the website appearing shortly) and we have filmed the first part of our first battle for our Crusade campaign! Additionally all the Moirax went down to 12 movement like the Cerastus, again because reasons. This works similarly to the Dreadclaw, but can carry up to 20 INFANTRY models instead, and mounts the equivalent of 10 missile launchers for some reason. It gets a few compensatory improvements, but nothing that makes up for the scale of increase on a unit where the appeal was how cheap slamming three on the table was. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site uses Akismet to reduce spam. However, were concerned that if we dont make this statement Condit will kill us: Just play Titanicus instead. Todays Forgeworld Preorders Imperial Armour Compendium andNecromunda! His feel no pain drops from a 4+ down to a 5+, and his dreadfire heavy flamers lose a point of damage (though they do increase their range up to 12). This tradeoff is whatever right now; nothing you really want to take has Smokescreen. The bad news is, it now degrades in much more boring fashion, losing Movement, WS, and BS (dropping to 5+), but it doesnt lose any Attacks or Strength, so at least theres that. It did pick up the ability to use the previously 30k exclusive Twin Volkite Culverin, a heavy 8 volkite gun. The double shooting Spiculus if you didnt move ability moved to the weapon, so functionally the same, and gained the dread -1D ability. - Dave #WarhammerCommunity #battlereport #podcast, Massive thanks to @warhammerofficial for sending us a free review copy of Warcry Bloodhunt!
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