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Executes contained effects on every country that meets the limit and borders the country this is contained in. Only define one of to_state_array, to_state, or to_province. Shows the value of a variable in the console. Sets the animation of a specified entity. A value of 0 removes the technology, but if it is a researchable technology, the duration it takes to research isn't reset, meaning it can be researched in 1 day. EU4 Age_ruler Command General Information This console command sets the age of your ruler to the specified amount of years. If you spot a mistake then you are welcome to fix it. Adds the specified division to the current state. The effect does nothing if the country exists. num_provinces = The number of provinces used in the state. Switches the specified character to the specified country. Localization replacements - Hoi4 modding Wiki | Fandom Triggers that must be met in order for assigning the trait to be possible. Where triggers do not need to be repeatedly checked random can be a performance light alternative to mean_time_to_happen for scheduling events. Initially assigns the specified character to the current country. message = The reason for peace showing up in the pop-up. Decides which advisor slot gets used by the. owner = The owner of the division. Toggles the GUI bounds debug, allowing to test for different window sizes easier. For more information, please see our How to leave a faction as faction leader :: Hearts of Iron IV General Executes contained effects on a random state that meets the limit and is owned by the country this is contained in. keep_political_party_members = Controls if non-promoted party leaders of the revolting ideology group will be kept by the country or join the revolt, yes resulting in the former. However, operatives are not considered characters and are still created with the create_operative_leader effect. https://www.reddit.com/r/hoi4/comments/6cb8vh/the_secrets_of_hoi4/dhtdr4x/, https://hoi4.paradoxwikis.com/index.php?title=Console_commands&oldid=60354, Play Election events - Hearts of Iron 4 Wiki - Paradox Wikis province = { Note that certain effects may take a value from a variable, i.e. If, for example, you want to replace the leader of the nonalligned party, it'll look like this: completion_reward = { create_country_leader = { name = " (name of the leader)" desc = picture = (filename of the portrait you'll add in the gfx/leaders/ (countrytag) directory) expire = "1965.1.1" ideology = despotism traits = { } Optional, defaults to 0.5. Applies a division-scoped trigger block that must be met for the unit to be modified. OR Effects/create country leader | Hoi4 modding Wiki | Fandom Deprecated. Optional, defaults to all. Equipment scopetype = The equipment the country is licensed to produce. Sets the specified character to also act as a country leader, promoting to the party leader if specified. The amount of experience gained when the admiral spots an enemy fleet. At the moment no, I don't think so. You can limit the construction to victory points using: Sets the specified building to the current state (or provinces within the state). Cookie Notice navy = Will damage the navy units. Must be used within the overlord's scope. Possible to specify the terrain by scoping into it. Commander trait - Hearts of Iron 4 Wiki - Paradox Wikis Forcefully refreshes the specified mapmode for the player, rather than waiting for a daily update. The character cannot be re-recruited after retiring. The units to add to the template. ratio = Will damage a ratio damage to total organisation/strength of unit if set. Command List; . trait = The trait to remove. Upgrade scope = The upgrades configuration for the variant. Removes wargoals from the current scope to the specified country. template = If specified, requires the template name to match. Does not accept regular ideologies. Let's make previous effect accept equipment type and equipment level as variables stored in "eq_type" and "eq_level". Dump AI front data to log file, needs to have a unit selected, Toggle visibility of debug tooltip for tactics, building_health(bhealth) [] [] [] []. The composition of the division. Executes contained effects on every unit leader (corps commanders, field marshals, admirals) that meets the limit and is recruited by the country this is contained in. Teleports all railway guns to the province where they get deployed. cost_factor = Modifies the production cost. This command, as you might have guessed, causes you to resign from your current position. Dismantles the faction of the current scope. However, they're considered effects anyway rather than history arguments, as they can be used in if statements. traits = { }The traits the leader spawns with. It is preferable to create a new file rather than overwriting base game files. Hi. election_frequency = How often in months an election occurs. Since it is impossible to have two of the same idea, any other character with the same idea token will be impossible to take. Faction leader of the faction the country is a part of. Hires an advisor, placing them into their respective slot. days = / Fires the event in the specified number of days. Steam Workshop::Choose Your Leader! character = The character to transfer. Optional. the one that'd take power if the country were to be switched to that ideology group) of the revolting ideology group will be kept by the country or join the revolt, yes resulting in the former. All trademarks are property of their respective owners in the US and other countries. Researches a technology from research slot or all. If they reject the demand, we gain a wargoal against them. Saves the current scope as a key. Displays a localized key in the effect tooltip. Deprecated. Must be fired from ROOT, the country that should be exiled, or a TAG specification must be used. Forces the current operative into hiding. Several dual scopes may have a scope that varies depending on where it's used, such as variables, which can be set to anything. Creates the specified equipment variant for the current scope. Press Shift+2, , ~, \, `, ", ^ or ALT+2+1, or Shift+3 to access the console (key varies based on keyboard layout). Unit leaders include corps commanders, field marshals, and admirals. Adds the specified amount of air experience to the current scope. Sets the legitimacy of governments in exile. end_wars = Whether the target country will peace out in all of its non-civil wars it's participating in. Optional. I am not sure whether as part of the paid DLC or free patch though. Console Commands to Add General Traits? - Paradox Interactive Forums debug = yes can be added to meta effects. Sets the specified character to also act as a corps commander. Adds a random valid unit trait to a unit leader. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. 2019. Optional. Optional. As the default value for idea_token is static rather than being the same as the character ID, this is mandatory. name = Name of the ship. Makes the current scope the controller of the specified state. Resign Command Help & Examples | HOI4 Cheats amount = / The amount to add. If the character is not recruited, they will never appear. add = Trait to add autonomy_state = The type of autonomy state to set. Assigns a type to the trait, which gets used to assign which characters are able to receive it. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. For example, this can be used to make the character to have a different role depending on which DLCs the player has enabled: After being created, a character is mandatory to be assigned to a country. Print out all console commands or a specific command description. Like most games, Hearts of Iron IV has a command console that will let you shortcut your way to various outcomes with the help of some console commands. Executes contained effects on every division that meets the limit and is located within the current state. state = Which state to add the resource to. Removes the specified trait from the current scope's country leader. Turns the current operative against their own country, transferring them to the specified country. Makes a country a government in exile in a set country, with a set starting legitimacy. Everything else regarding advisors is identical to ideas. rotation = The rotation of the entity in radians. I don't have the game personally but I know a lot about it. If used on a state that normally can't start resistance, use alongside with. skill = 4 is the overall skill level of the unit leader. surname = The surname of the ace.callsign = The callsign of the ace.type = The ace type.is_female = The gender of the ace. skill = The skill of the leader.traits = { }The traits the leader spawns with. Adds coordination skill to the current navy leader. Executes contained effects on every state that meets the limit and is a core of the country this is contained in. The effects here must be used within a state scope. damage = The percentage of damage done to units. 2019, frameAnimatedSpriteType instead of a regular spriteType, start_civil_war effect for keeping unit leaders, special modifiers type that can be used in ideas, The list of skills defined for unit leaders earlier in the page, https://hoi4.paradoxwikis.com/index.php?title=Character_modding&oldid=60520, Play Optional, defaults to being the same as size. The icons are defined as sprites within any /Hearts of Iron IV/interface/*.gfx file (By default subuniticons.gfx) with the pattern of GFX_div_templ__large and GFX_div_templ__small. legacy_id = The legacy ID used for the unit leader. Executes contained effects on every country that meets the limit. Executes contained effects on every operative that meets the limit and is recruited by the country this is contained in. Goes from 0 to 2. min_zoom = Minimum zoom level needed to be able to see the entity. The background used for country/unit leader portraits is found in /Hearts of Iron IV/tools/art/portrait_leader_background.png. Creates an import for the current scope with the specified resource and from the specified exporter. Removes the subject status between the target and the current scope. Decides the weight that the trait has for new randomly-generated unit leaders. desc = The new description. Equipment modules are defined within /Hearts of Iron IV/common/units/equipment/modules/*.txt. ideology = Ideology type of the character. The effect does nothing if the country exists. The overlord of the country if it is a subject. Sets the new name for the target character. About the flag, it have 3 different flag for each focuses. Cookie Notice Deprecated. Displays a list of every character meeting the specified limitation and recruited by the current country. This page was last edited on 17 February 2023, at 17:21. Removes the specified trait from the character. Modding: How to change leader via focus tree/events For example, if you wanted an effect to randomly given the player one out of four bonuses, you'd do the following: The number is not the chance, but the weight for each option, as they don't have to add up to 100 or any number. Adds an exact freedom score modifier to the current scope. ideology = fascism_type expire = "1965.1.1.1" defender = / The defender state.dont_fire_events = Stops the events from start_border_war from firing. Can also be used in division scope. The ledger must be specified for each theorist individually as, for example. Used in the province scope.limit_to_naval_base = Affect naval base provinces. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Uses a special interface displaying the current unit leader portrait. This is done by creating a new file and renaming it, changing the extension to .gfx from .txt. Removes the specified advisor role from the character. Optional. Localization replacements | Hoi4 modding Wiki | Fandom Localization replacements View source The following list provides a series of syntaxes that can be used when writing descriptions such as those for focuses or events. ahead_reduction = The reduction to the ahead of time penalty. Moves the camera position over the specified state. The equipment must be unlocked by the producer for the effect to succeed. Columns go left-to-right starting with 0. An example of a scripted effect which will transfer every state entered as an argument to the country that runs the console command is, /Hearts of Iron IV/documentation/effects_documentation.html, /Hearts of Iron IV/documentation/effects_documentation.md, /Hearts of Iron IV/common/country_tag_aliases, /Hearts of Iron IV/common/dynamic_modifiers/*.txt, /Hearts of Iron IV/localisation/*_l_.yml, /Hearts of Iron IV/common/map_modes/*.txt, /Hearts of Iron IV/common/autonomous_states/*.txt, /Hearts of Iron IV/common/opinion_modifiers/*.txt, /Hearts of Iron IV/common/modifiers/*.txt, /Hearts of Iron IV/commmon/autonomous_states/, /Hearts of Iron IV/common/decisions/*.txt, /Hearts of Iron IV/common/decisions/catergories/*.txt, /Hearts of Iron IV/common/technology_tags/*.txt, /Hearts of Iron IV/common/technologies/*.txt, /Hearts of Iron IV/common/units/names_divisions/*.txt, /Hearts of Iron IV/common/units/names_ships, /Hearts of Iron IV/gfx/army_icons/army_icons.txt, /Hearts of Iron IV/common/units/equipment/upgrades/*.txt, /Hearts of Iron IV/common/units/equipment/*.txt, /Hearts of Iron IV/common/units/equipment/modules/*.txt, /Hearts of Iron IV/common/operation_tokens/*, /Hearts of Iron IV/common/unit_leader/*.txt, /Hearts of Iron IV/common/technology_tags/*, /Hearts of Iron IV/common/country_leader/*.txt, /Hearts of Iron IV/common/state_category/*.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/common/scripted_effects/*.txt, PDXCON end_civil_wars = Will end any civil wars the subject is subject to. This includes the default assumed scope, so, for example, ROOT, Targets the current scope where it's used. Set_cosmetic_tag Command Help & Examples | HOI4 Cheats Optional, defaults to false. More information can be found in the. priority = The priority the template receives in receiving supplies. In the effect shown above, amount of equipment added is dynamic and can be set using the variable "eq_amount". Age_ruler Command Help & Examples | EU4 Cheats - EU4 Console Commands List Point Specification Draws a leader line segment to the point specified and continues to prompt you for points and options. Changes the controller of the specified province to the current scope. Sets the cap of a division template. Sets the specified character to also act as a field marshal. Toggles the special game rules for the current scope. available_to_spy_master = Whether the operative can be recruited by the spy master. hearts-of-iron-4 man-the-guns Share Improve this question Follow edited Nov 19, 2020 at 8:33 asked Mar 13, 2019 at 21:03 Xenox It is also possible to use modifiers (akin to MTTH blocks) to affect the weight of each possible random effect or to use variables as chances. Here is an example using unnested if statements: Within the tooltip, only effects that would be executed are shown. Executes contained effects on a random state that meets the limit and neighbours the state this is contained in. terrain_factor = The modifier applied to terrain bonuses. flag = The flag to set. How do I change a leader picture and the leaders name? : r/hoi4 - reddit Useless since unactivable in multiplayer and chat unactivable in singleplayer. How often does the combat view give a random sound? Creates an operative for the current scope with the specified attributes. Please note that many of these commands come in and out with each DLC making some of them not work. Remove the exile tag on an army leader, making them no longer be considered exile leaders. uses = How many times the bonus can be used. Transfers the specified type of ship from the current scope to the specified country. Useful if a trigger within has no tooltip. gfx = The sprite to change the GFX to. In addition, specific skills also can be set, with attack_skill = 3 and defense_skill = 2 being shared across all unit leaders, planning_skill = 5 and logistics_skill = 6 being only for army leaders, and coordination_skill = 3 and maneuvering_skill = 5 being only for navy leaders. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. Changes the specified province's name to the specified name. What are the conditions that need to be met to be able to do this, and how do you this as the player? Will allow instant justificatiion of war goals on countries, Allows the player to pick any idea even if normally unavailable, Square brackets in combination with angle brackets as in, reload landcombat.gui (reloads land combat interface). Makes the specified state the current scope's capital state. Do code about civil war make a new country. Optional.days = The duration of the buff. Toggles the pausebanner for nicer screenshots. Adds to the current stability value for the current scope. Effects that will be executed on the new dynamic country. 2. This command, as you might have guessed, causes you to . Shows the name of the specified character as a tooltip. Only necessary in 1.11 and beyond. Steals a random tech bonus from the specified country. Effects are carried out once when triggered by the rules around it. Turns off fog of war, only within a province if specified. Enables an ability that can be used by the unit leader in combat. Adds experience to selected Leader/General/Admiral, add_equipment(ae) [] []. If set to "auto", will pick automatically. Optional.random = / Adds a random number (between 0 and random, inclusive) of hours to the scheduled fire time. var = If provided, the id of the entity will be stored using this variable. Search Our Database of 304 EU4 Console Commands Pikes at the Ready >> limit_to_border = yes elections_allowed = Whether elections are allowed. EQ_TYPE is a bit more complicated, it is being replaced by a scripted localization. Allows to create automatically an intelligence agency, Allows to unlock automatically an intelligence agency uprgrade, Upgrades can be found in common/intelligence_agency_upgrades, Adds decryption towards the target country. There is a specific list of effects that can instantly change the game. Executes contained effects on a random country that meets the limit and has the specified original tag. Cancels resistance activity for the current state. Changes the current state category to the specified category. start and target arguments: rotation = The new angle in radians. Creates a naval leader for the current scope with the specified attributes. A successfull call prints " have 100 more opinion about you" and it appears as "cheat_opinion_modified_good" in the diplomacy screen. creator = The country that created this ship. Note that while modding, the console command does not do everything that the launch option does and cannot serve as a substitute. 1st: add_party_popularity 100 fascism. If the trait is manually assigned only, these can be omitted. (Can declare war without justification), This is likely the most effective way of wanting to start a war. on Paradox technology, Legal Executes contained effects on a random country that meets the limit and borders the country this is contained in. Using name is recommended because 1.11 made id obsolete. Adds the specified amount of army experience to the current scope. Ideology change command :: Hearts of Iron IV General Discussions Use with. The effects here must be used within a scope that's specified within the notes. The add will occur before the removal of the old idea. Leaving it out completely or setting to -1 will make the character not have one. Optional, only can be defined for ships. Adds attack skill to the current unit leader. Useful when making a country independent. Set_ruling_party Command Help & Examples | HOI4 Cheats Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. end_wars = Will end any wars the subject is involved in. Adds maneuver skill to the current navy leader. I just need a way to change the faction leader. Old capital is remembered, if not specified otherwise. state = The state where the resource rights are located. Adds the current scope to the specified technology sharing group. Recalls volunteers sent to the specified country back to the current country. ideology = Ideology type of the character. Executes contained effects on a random country that meets the limit and has any core states controlled by the country this is contained in.