Create an account to follow your favorite communities and start taking part in conversations. Starsector 0.95.1a is out! I spent maybe 200+ hours in vanilla before discovering how absolutely awesome the mods for this game were and how much they added. It is nearly impossible to predict the next big thing as these systems keep improving at such a rapid pace. Found the error in the logs. It's good but the new assault station/ planets is not fun in the least. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. 10.0.17763 Build 17763. Hey, this great, looking forward to seeing it get done. Negotiators can be used to try to increase faction rep, but if you're thinking of ambassadors then that's from some industrial mod iirc. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This is an extremely modded run with all kinds of goodies from additional. Then yes amazing mod for you, plus for up to 4 million credits u can basically conquer any planet if you support the fleet. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. Wars can actually lead to the extinction of a faction entirely. Phase 2Start a 2nd colony with farming or mining, whichever you didn't buildSimilar to above build order, but keep patrol HQ as it doesn't consume an industry slotBuild a Commerce building so you can sell loot - Optional but for convenience (uses an industry slot). Not only do you need to hunt down planets to colonize; but you also need to constantly feed commodities and credits into them to upgrade and maintain them, it's not something for noobies. If these are vanilla game seeds, great. Current repo version: v0.10.6b Setup instructions Check out the repo to Starsector/mods/Nexerelin (or some other folder name) and it can be played immediately. Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. A memory leak in a mod is causing Starsector to crash. Agents visit other factions to improve relations with them at a cost (taking maybe 60-90 days) based on their level and effectiveness. Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. Support the channel:Use my referral code and complete surveys to earn free cash:https://freecash.com/r/102467045294809160818Watch me on Rumble instead as tha. This costs money and time ofc, great thing to do while you explore the sectore for money, blueprints and experience, then when you got some good BPs under your belt, start your colonies and don't go freeports/drugs/organs/cores until you built most of your defenses. I dunno, I just feel like it adds a layer of complexity and challenge in a way I don't really care about, and in some ways will make me enjoy it less. The magic number to avoid is 7 per planet.Farming (0) + Heavy Industry (2) + Pristine Nanoforge (4) = 6 < 7Mining (1) + Refining (2) + Fuel Production (2) = 5 < 7Tech-mining, Orbital Works Upgrade, Synchrotrons, AI Cores also generate interest. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. pictures of the galvin family; springfield, ma city council candidates; starsector nexerelin colonization In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. Otherwise it's a very very fun mod and surprisingly nice in the early game as well (as long as you don't anger any big power before founding a faction), citadels are a btch to fight if they come in swarms. Copyright 2023 Robin Scott. Nex adds alot of stuff that frankly should be apart of the base game. Since I'm not really developing my colony beyond the basics other factions rarely bother me, so I can focus on the parts of the game I actually enjoy Well, and clearing out pirates from time to time. Will you be raided periodically? (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). I appreciate this. Diplomatic victory: You are friendly or better with every faction. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. If you're using "Free Market" to increase profits and growth, you can expect some others to take offense and want to shut it down as an unfair advantage. For more information, please see our Story victory: Complete the Galatia Academy quest. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. By default you can have 2 agents (accessed through the Intel screen). The people that hate you will come for you. 99% of the time, this happens because Starsector ran out of memory. Greeting everyone, wanted to share a great world seed. Better yet, it has a very low amount of documentation on its settings file, so you need to fiddle with the settings constantly as not to get your sectors planets colony-spammed by every faction there is and the npc factions literally spamming invasion fleets on each other. So don't be an ass and the bigger factions will leave you well enough alone for the most part. PantlessTemplar 2 yr. ago. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). Can you make enemies across the sector and then settle your own colony and expect to be left alone? Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. The additional content is really nice and Easy mode is a comfortable way to explore the new gameplay. Share Requirements Permissions and credits Mirrors Donations Features 4X game features in Starsector If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option), Avoiding Luddic Path CellsThis is the reason to build across 2 separate colonies. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Find a nice low-HR planet to host heavy industry once you're ready, and nest your production in that system so you're not running around chasing pirate bases every five seconds (more bases to stomp if your bases are spread out). Some preset variant in a mod is using a hullmod that isn't in the game w/o SS+ or SWP. If using randon core worlds, I think there can still be some abandoned bases/stations (I'm not sure). Edited the title and fixed a few grammatical errors here and there and added new info. Dude, why isn't Exi in here? Having strong sector defense (patrols, military command, starbases, ground defenses) becomes essential if you're going to make a lot of enemies. Survey data can be sold even if the player has already colonized the relevant planet. I like to put this on a 3rd colony so my 2 main colonies can focus on profitable industries.Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. Starsector 0.95.1a is out! When to ColonisingWhen you have 1 year of Academy stipend remaining, at least 3 tanky combat cruisers and other ships (destroyers, fire support, carriers) and 1 million credits, to be supplemented with bounty income as the colony grows. nice try to build your colony and not getting invasion especially while your fraction going to war with other fraction. 2 million if you babysit your colony and do minimal bounties. Allocate more memory to Starsector by changing the -xms and -xmx values in 'vmparams' (recommended to be at least 2048m for Starsector+, up to 4096m if Nexerelin and a huge number of factions are also enabled). The game needs its dynamic colonization and invasion mechanics, but with the base settings, you will get screenfulls of invasion fleets that will overrun everything you have that have no cost to the computer faction and get conjured into being from thin air. I recently replayed Starsector and was overwhelmed by the new colony mechanics. Other than that it's all upside. and our Colony Skills or AdministratorsPlan to have at least Planetary Operations 3 (under leadership) for 2 bonus stability. No. Also Remnant farming for. Pick and choose which blueprints you learn from a package! I really should have split this guide up. Is the mod turn on in the launcher? Sometimes colonies change hands. This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. Nexerelin v0.10.6d Requires LazyLib, MagicLib Integrated with Version Checker Download Previous downloads On Nexus Git repository Make sure to delete your old Nexerelin folder before installing a new full version! Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Uploaded: 23 Feb 2019 . To build stations using this mod, add the respective abilities to your ability bar! and our Nice to see (N)exerelin back, good work Histidine. Tested the seed on RC15. All rights reserved. It used to be called Starfarer. Nex is a LOT of new stuff not all of which is well explained. starsector nexerelin colonizationmostar bridge jump injuries. I didnt even bother with an unmodded game and went straight of Nexerelin, Ruthless Sector, and some other mods to buff up the realism/difficulty. Author: Histidine. It comes in five classes of increasing value, depending on what the survey finds. Is it harder? As title says. Also destroying war fleets with my tiny group of ships felt great. Cookie Notice It draws one in. Choose your faction (or establish your own) and dominate the Sector! In \Starsector\mods\Nexerelin\exerelin_config.json there's a variable named colonyExpeditionInterval, you can lower this to reduce the interval of days between expeditions. Bug when i launched the campaign, after distributing my skill points at the character creation. Intermittent glitchy / artifacted graphics in combat! Nexerelin adds a layer of complexity and challenge that the game does need. Before the 0.95a update there was an option to disable this at the start, now it's missing. Cells spawn because Technology/Industrial activities generate interest. You can turn off the random events for your own faction, idk about others. I do this if I'm not ready, say, for the Tri-Tachyon to be wiped out by the Hegemony just yet. But at least it should work as soon as I release something. Big thing however, you must not be hated by any faction other than the luddic path. It implements 4X-style gameplay with faction wars, diplomacy and planetary conquest. I've been playing Nex for a few weeks on Easy and I wouldn't say it's that much more difficult, really. These can either be bribed (no lost reputation), killed (5 lost reputation), or allowed to inspect (sometimes up to 50 lost reputation). This gives them back a foothold in the game. Or joining a war fleet I sent waiting in orbit around a planet. You can establish a colony easy, no problem. You're running from the .bat file instead of Starsector.exe. Topic: 0.95.1a/0.95aRC15 World seeds (Read 10639 times), In-development patch notes for Starsector 0.96a, Quote from: CrazyCommander on May 14, 2021, 01:52:18 PM. It's so boring not having a conquer-the-Sector mod atm. How to ColoniseReady 1000 crew, 200 supplies, 100 machinery and click the colonise button. Thanks so much! yes its a very good mod, it makes starsector feel more like its factions are alive and constantly fighting, sometimes factions will even colonize other worlds, its practically essential, you can also have ambassadors and declare wars making the colony stage of the game feel more like you have your own faction. Heres yet another error I have, not 100% certain but I think it has to do with the AI mod. Privacy Policy. Expeditions and pirate raids do not go after your colonies if they are not exporting (unless in a system with someone who is). To get set up quick, grab a dram, slap in militarized subsystems and expanded cargo holds, and take on any scanning missions offered by the pirates. . They were around in 54 and especially in 62! If it feels like youve got the gist of a winning strategy, then come on up to Nexerelin. Protip - nexerelin allows you to set colonies to autonomous, and allows you to gift colonies to various factions. Where to ColoniseA system with at least 2-3 <150% hazard worlds, preferably with ores, farmland and volatiles on separate worlds. hi um GraphicLib is not downloding as a .zip help pleas! Don't bother upgrading access since that's to increase market share and that'll be what provokes most of the expeditions. I think ambassadors are from another mod, Nexerelin only gives you Agents. [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12), Topic: [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12) (Read 2474255 times), In-development patch notes for Starsector 0.96a, Re: [0.65.2a] Nexerelin v0.2 (release 2015-03-07), Re: [0.65.2a] Nexerelin v0.2.1 (hotfix 2015-03-07), Quote from: HELMUT on March 07, 2015, 05:11:40 AM, Quote from: Tartiflette on March 07, 2015, 02:53:31 AM, Quote from: Histidine on March 07, 2015, 05:41:37 AM, Re: [0.65.2a] Nexerelin v0.2.2 (update 2015-03-08), Quote from: gruberscomplete on March 07, 2015, 08:47:51 AM, Quote from: Midnight Kitsune on March 07, 2015, 10:16:15 AM, Re: [0.65.2a] Nexerelin v0.2.3 (update-2 2015-03-08), Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. What about Agents? In \Starsector\mods\Nexerelin\data\config\settings.json you can lower the value of nex_expeditionDelayPerExistingColony. They can also engage in espionage and sabotage, as well as crippling Luddic Path cells on your own worlds for 2-3 years. Starting templar ship really needs to be the _sal variant. Great times. You can get 100 relation with pirates and then not give a damn if they raid your system as the penalty is decreased for high relations. If you make use of agents to increase your relations before starting your colonies, it's by far easier. Hum, Scy will need an update on my end to be compatible, since I removed the "Exerelin" check. With the new update 0.95.1a, I wanted to let everyone know that this world seed and the others in the edited section still works. Tried posting this on Pastebin but the log was just too long. Wish pirates had better stuff, that you might want to use even? Cookie Notice Installing Nexerelin and a host of graphics/weapons/factions/ships mods has made the game leagues more awesome and for a few months I couldn't get enough. It definitely does, as evident by the Settings.json, alas as to how it does, that is a mystery to me. Sometimes neutral factions will send raids to damage facilities that are in direct competition with goods they produce - but this is less and less likely as your relations with them increases. I'm new in the starsector, I play vanilla in couple of weeks I been hearing that nexerelin is a good mod. http://fractalsoftworks.com/forum/index.php?topic=9175. Absolutely, but you're at the whim of their faction relations, but this also gives their enemies more targets to choose from aside from just your colonies. "~, But their fleets flee in fear, it's crystal clear, that now you're high on space cocaaaaine with meeeeee!~ , many times more harder that vanilla, especially if you have vengeance relationship with some fraction, the reasons is they will send invasion fleet to capture your colony or even do saturated bombardment. The Hegemony will send inspectors to check your colonies if you're using AI. Is it possible to add a config for those costs? Choose your faction (or establish your own) and dominate the Sector! It also allows you to build storage space-station-waystations. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Immersion breaking as hell. Yes. Starsector 0.95.1a is out! or say "don't steal my organs! Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Nexerelin is a mod for the game Starsector. [0.95.1a] Terraforming and Station Construction (v8.2.1), Topic: [0.95.1a] Terraforming and Station Construction (v8.2.1) (Read 726681 times). . tl:drGet nexerelin, but tone down the invasions and colonization HEAVILY before you play. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. Create an account to follow your favorite communities and start taking part in conversations. Nex is neither, but it has a scrappiness to it. Microsoft Windows 10 LTSC. Oh well. Press question mark to learn the rest of the keyboard shortcuts, Inspect my Al Cores? ), Using a lot of mods, keep getting this error, https://bitbucket.org/LazyWizard/version-checker/downloads/vanilla.txt, NullPointerException while going to a bar. Tried this ^^ and it worked like a charm! Don't upgrade spaceports to megaports and that change alone will dramatically cut down expedition count. Otherwise a conquest fleet will destroy your colony in short order as these are very powerful at times. And it is time to make a colony guide. It used to be called Starfarer. Since you're going to be raided anyway, build Refining on the other colony so your mined ores can be refined and the metals can be sent to your industry to build ships - reduces upkeep. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. No mods for this one. You just now need to make sure your system isn't claimed by anyone beforehand (this is shown right in the found colony screen), because on that case that faction glazes the planet. Pirates will also raid you, and frequently when at -100. I see no actual settings in game and I haven't found anything to show how to do this otherwise. Phase 3Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. Nexerelin adds a layer of complexity and challenge that the game does need. You can vote for what game I play next here: https://poll.ly/mWMNGih2g1TDzNOCkFby I'm streaming now! If you look at the technological advancements over the past decade and consider the improvements in video games, you will see why many people believe that there is no limit to what the future holds. In Vanilla I try and go for my own colony as early as possible. My Starsector intro video: https://www.youtube.com/watch?v=nZAdCGbPghE&list=PL3Hfqo2_KOldHsa9K69TzWyz4CXp9pEwi&index=1&t=27sNexerelin: https://fractalsoftwor. This is a guide to the Starsector mod called Nexerelin which adds 4x gameplay. The Prism Freeport code and art assets are taken or adapted from the Scy Nation mod by Tartiflette and licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.All other code is licensed under the MIT License (Expat License version) except where otherwise specified.All other assets are released as CC0 1.0 Universal unless otherwise specified. I have no clue what some things do and would apprecitae any tips. Theres definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. Optional but recommended to get the other colony skills, or get a 2-skill administrator. Settings file options (can be used to enable/disable features individually): In-development patch notes for Starsector 0.96a, Re: [0.9.1a] Player Station Construction (v0.9), Re: [0.9.1a] Player Station Construction (v0.9.1), Quote from: Supplius Maximus on October 29, 2019, 06:04:56 AM, Quote from: Ed on October 29, 2019, 02:39:16 PM. It's not the same map. Should have stable points for stability bonus. If you hire them before the colony starts, you only pay 10% of their salary (2500 credits per month for the 2-skill administrator). I would recommend base game over Nex, at least until it gets stale. I suppose after I play vanilla for hundreds of hours and get absolutely bored of it it'll look better for me. Any way to disable this or make the cooldown longer then playtime? Having problems? Absolutely not. I dont remember specifically since its been a while, but I found it on the forums. Hope this guide is useful and takes out all the guesswork for newbies. You can take down their bases to halt the attacks, though. Is it insanely so? The more markets you give them, the stronger they come back. Building Guide - Phase 1150,000 credits for first industry (farming OR mining - preferably with ores & transplutonics).Spaceport is automatically built250,000 credits for Tier 1 Orbital Station (space & ground defence, stability)250,000 credits for Patrol HQ (stability)100,000 credits for growth incentivesOnly Pirates will attack you at this stage, you may need to babysit until you have Tier 2 upgrades.Colony should be size 4 by now500,000 credits for Tier 2 Orbital Station Upgrade500,000 credits for Tier 2 Patrol HQ Upgrade to Military Base (takes up 2nd industry slot).Your colony is now able to fend off pirates on its own; high reputation with Independents also help as scavenger fleets will hang around your colony to help defend. Is there a way to disable most of the 4x factor like the random faction events? Systems with yellow/orange stars, with moons orbiting a gas giant are ideal as it keeps the planets close together for common defence. Conquest victory: Your faction or alliance controls a simple majority of the total market size in the sector, or two-thirds of the heavy industries (not weighted by size). I think you would need to start a game with RC12, and then upgrade to RC15 if you really wanted to try that one. So theres a data point for you. Tip: If you beat the snot out of an invading force or show overwhelming firepower in combat against them, a hostile faction may propose a cease fire, resetting your relations to non-aggressive - not friendly, but not "Kill on Sight" anymore. We cover, exploration, ship design, combat, colony management, late game ships and combat. Good Relations with FactionsSince your colony is strong and wiping out expeditions, you'll lose 5 relations per destroyed expedition. Phase 4Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. Catch me at https://www.twitch.tv/fen_muirGame: http://f. The current one is the support one, making it nigh impossible to fight properly. (ArrayIndexOutOfBoundsException), Out-of-memory / heap full crash! Systems should be within 20 Light-Years of core systems for accessibility bonus and for your own sanity - less time running to the fringes. A lot of things have changed, that effect colonies in starsector 0.95a. Really? Start the run with an old sector for more lower-hazard-rating worlds to trim the costs down a bit, and you can have your colonies produce income from tax revenue from production & infrastructure. Its a chaotic universe and you cant be everywhere at once. The settings even include gems like increasing the frequency of invasion fleet spawning the higher level the player is. Sometimes they send out colonization missions and found colonies in new sectors they hadn't even been in before. Create an account to follow your favorite communities and start taking part in conversations. I'll have to release a Scy update to make it compatible, but in the meantime here's an updated faction file: the current one is lacking a lot of new stuff. I've played Vanilla for about 20 hours and found the fact that core worlds remain static a bit of a mood killer, so I decided to install Nexerelin. Starsector 0.95.1a is out! I think specifically in the nexerelin thread, there is discussion about it. Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Im the sort that views complexity as a challenge, as long as the result is a refined and elegant experience. I think specifically in the nexerelin thread, there is discussion about it. Upgrade military base to High Command for 150,000 credits so heavy defence fleets spawn. Features 4X game features in Starsector Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Fractal Softworks team (Alex Mosolov, David Baumgart, Stian Stark, Ivaylo Kovatchev): Starsector and its contentZaphide: The original ExerelinLazyWizard: Version Checker, Console Commands and other codeSoren: Player flagsTartiflette: Prism Freeport, This mod is not opted-in to receive Donation Points. Turning on free-port or using AI cores will greatly accelerate your colony growth and make you tons of money, but be prepared to go to war with the entire sector. Keep any nanoforges & Synchrotrons, AI cores you can turn-in to Tri-tachyon for 3x sale value for credits. If mods are used when you rolled the seed, make them known. Starsector Nexerelin Colonization. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Mainly new items and overall nerf to the planets. Aelurus (Zaranya Nebula), Togar (Zendar Nebula), Estrelya (Athconabi Nechicomia Nebula). Unless RNGesus hates you and you get a ton of negative relations events with a specific faction, or you decide to use AI cores early or make the colony a free port too soon. Here's the error: That sounds really nice, how does it work around worlds you don't own?
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